
This advertisement has not loaded yet, but your article continues below. Indeed, choose to play the way (I think/hope) the designers meant for us to play, and you’ll be in for an experience much more fitting of the franchise’s hacktivist theme than the original, which, while fun, kind of felt like a Grand Theft Auto game with a hacker for a hero. But if that’s what you choose then you’re going to miss out on some really great stealthy - even puzzle-y - play, especially later in the game. It would probably make many operations a whole lot easier, too. Of course, you can still kill loads and loads of people if that’s how you want to play. And in so doing I was able to avoid a trap common in open world action games: Playing as a character who seems like a great guy in story scenes but whose violent tendencies make him come off as a schizophrenic psychopath.

I opted to wield no weapons other than stun guns, and I was directly responsible for the deaths of surprisingly few people. In fact, I played through the entire game with an aim to do as little harm as I possibly could – not just in terms of hacking innocents but also physical violence. That’s because we have the ability to choose who we mess with and how. Thankfully, we don’t spend much time ruining innocent people’s days in Watch Dogs 2.

